

His excellent NehQuake port is still available at LinuxQuake.Org, but those after the source code may try contacting him. In the past he has ported Nehahra, JoeQuake and others, but currently has only a couple available at his website. QuDos has done much work with Quake engines for BSD and Linux.

This game is great, and probably the most graphically modified Linux engine. It is based on JoeQuake with additional effects from Qrack, ezQuake and engine's limits tweaking from Fitzquake Quore is an atmospheric Quake engine running on GNU/Linux systems with enhanced graphics, increased limits, configurable HUD and ambiences, and different modes for changing the gameplay. Thanks to LordHavoc for this great project. For example - to build the OpenGL engine with ALSA sound type make cl-release, or to build with OSS sound, make cl-release DP_SOUND_API=OSS. To compile your own program uncompress the second tarball, type make to see a list of possible targets (programs), and select one. The large "darkplacesengine" tarballs include precompiled binaries and the game's source code in a second tarball. Havoc's file archive can be a little confusing. Recent changes include improvements to the menuing system, and speed increases, though there also appears to be some mod compatability issues creeping in. It also supports many otherwise incompatible mods including Nehahra and Nexuiz, and has improved support for the official mission packs. It uses the same Doom3 lighting features as Tenebrae and thus requires a more powerful computer than GLQuake and QuakeForge. Darkplacesĭarkplaces is an amazing Quake engine with a great range of visual enhancements and options for colour, effects and sound. quakespasm -fitz - Run game in FitzQuake mode Game GAMENAME - On-the-fly change of game Tweaked command line completion, and a map name autocomplete Tyrann has a nice clean build system, but if you wish to see compilation feedback, add V=1 to the command line.Ī patched TyrQuake binary is available here.įitzQuake has long been the defacto standard for the Quake mapping community, and this new project is based on the SDL Port of Fitz.Īs well as great FitzQuake features such as skyboxes, fog, coloured light, and support for huge maps, QuakeSpasm includes: To compile only the single player client, after unpacking the source code type: make prepare tyr-glquake. Other newish features include sophisticated command line completion, and a cool console effect (gl_constretch). The latest version is 0.60, which now supports the Power PC platform, FreeBSD and per-user configuration files. Tyrann's focus is on a fully featured but minimalist cross-platform engine. TyrQuake is a fairly complete project including OpenGL, Software Quake and QuakeWorld clients, and other tools including the popular TyrLite.
